In Rise, you have Cohoots, which are essentially scouting owls. In World, you had Scoutflies that would help you track down a monster - all you needed to do was follow the trail. Monster Hunter World rectified all of this, and Monster Hunter Rise refines it even further. Monster Hunter Rise takes all of the refinements from World and improves upon them for an even better Monster Hunter experience that is accessible for everyone.
Another painful part of older Monster Hunter games was the fact that if you use an item like a healing potion, you'd be unable to move around at all. And if too much time passed since you threw a paintball, then you basically had no way of tracking it, which was a pain for monsters who could fly to any area on the map. For example, you would have to search the entire map (with each sector requiring a loading screen) for a monster and then throw a paintball at it before engaging to make sure you can track it later. Before World, Monster Hunter was not the most intuitive game, to say the least.